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017: COMICS: Vroom Verse starts production

Planet Ultra 2 is complete, and now it's time for the next project. We might change things up cuz we're all in a comic making/story writing buzz. There is no definite release date scheduled yet other than Vroom Verse will be out later this year.

29-May-2026 by @Tethered

Tags: Comics,Vroom Verse

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016: COMICS: Final Issue of Planet Ultra Uploaded to GlobalComix

The final issue of Planet Ultra Vol. One has been uploaded to GlobalComix. The final 8 chapters start dropping next Wednesday and will release until the end of July. Once all of Volume One is available on GlobalComix (for FREE I might add), I will start uploading Planet Ultra 2.... but not for free. Maybe $2 per issue. Which is cheaper that it'd be to buy it in print. If you want to check it out, go to https://globalcomix.com/c/planet-ultra to catch up!

29-May-2026 by @Tethered

Tags: Comics,Planet Ultra

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015: COMICS: Planet Ultra 2 is here!

Quite literally. The first prints of the collected volume arrived today. It is surreal that it took me only 6 months to complete this book. Now I have the itch to make more comics. Which puts a little damper on my game development ambitions.

28-May-2026 by @Tethered

Tags: Comics,Planet Ultra

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014: PLANET ULTRA 2 Completed

Not related to Ship Runners, other than I finished Planet Ultra 2. A graphic novel follow up to my very first graphic novel released a few years ago. With that being completed I can now dedicate my free time on Ship Runners. I also wanted to share an image that my wife and daughter drew that will be in the publications of Planet Ultra 2. I'll make a new blog post and "Press Release" on Planet Ultra 2 later on this week.

25-May-2026 by @Tethered

Tags: Comics,Planet Ultra

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013: Now I am posting this from my prod server

The last posts were in my development environment, but now this post comes from my production server. I'm hosting it on a Raspberry Pi, and it isn't necessary. However, my dev stuff is on Windows, and my prod stuff is on Linux... so it is worth a test.

21-May-2026 by @Tethered

Tags: Software,Project Buddy

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012: One more time, just for kicks.

I saw an error in my logs from the previous post. Just making sure I don't get it again.

21-May-2026 by @Tethered

Tags: Software,Project Buddy

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011: You know what they say, third time's the charm

Okay, I updated all of my bugs... hopefully this works as intended.

21-May-2026 by @Tethered

Tags: Software,Project Buddy

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010: Uh, this is test number two

Luckily, I don't think anyone is reading these at this point. This is test number two.

21-May-2026 by @Tethered

Tags: Software,Project Buddy

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009: Created a newer blog updater

This new blog updater is being run from a Flask application that I built to keep track of all my project ideas. Hopefully, this solution works for the future posts on this website.

21-May-2026 by @Tethered

Tags: Software,Project Buddy

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008: Color Customization Take 2

I'm thinking if I override my model's texture with a new one in Godot, I can just just modify the "Color" in the "Albedo" section with the HEX code I want to use. For example: Yellow - f5d591 Pink - ff91af Teal - 86f4d2 Red - e40041 Orange - ff702b Blue - 78aad0 Green - 73ffa0 Purple - c688f1 Gray - 888c8e

15-May-2026 by @Tethered

Tags: Games,Ship Runners

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007: Trying out character customization

One thing that my kid really enjoys about some video games, is the ability to customize their character. While it's too early in the development process to have something really robust, I have been playing around with the idea of different selectable colors for the jump suits. These are different texture pngs, and I have ideas to simpify this process in Godot with one texture. I will need to experiment more with this after reimporting a more optimized player model.

13-May-2026 by @Tethered

Tags: Games,Ship Runners

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006: This is an Automated Update

As in, I used the same tool as before, but I can commit directly to GitHub now without having to use GitHub Desktop to push out the new post. Yay!

12-May-2026 by @Tethered

Tags: Games,Ship Runners

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005: Made a new blog updater

Since this website is host on GitHub, I wanted to make a way to update my blog without having to customize my HTML every single time. There might be better ways to do this, but here I am using a Custom Tkinter app I made in 30 min!

12-May-2026 by @Tethered

Tags: Games,Ship Runners

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004: The Thing!

Today I modeled "The Thing." My kid is a big fan of the duck in R.E.P.O and they wanted a character like that in this game. Something that could be a pet or an enemy if you disrespect it. It only has an idle animation, but eventually it will follow the player, attack the player, or rest in the carrying pouch held by the player.

10-May-2026 by @Tethered

Tags: Games,Ship Runners

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003: First Playable Build

It's just a main menu with a single input to move on to the test scene. Yet it's playable. My kid was happy with the animations and the interaction with the character controller. The left mouse/left trigger punches on the left, and vice versa with the right side. There were some issues with animation timing, but I fixed that in Godot by telling the script to wait for an animation to complete before moving forward.

09-May-2026 by @Tethered

Tags: Games,Ship Runners

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002: New Design for Player

After some critical feedback from the family, I decided to try and model a real looking characer. This one is based on a sketch design I did when I first started out creating the concept of this game (more details on that later).

06-May-2026 by @Tethered

Tags: Games,Ship Runners

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001: Development Begins

I did a lot on this day including setting up my project in Godot and throwing in a FPS controller that I made for something else. There was a dummy Blender model that I threw in there for the character. It looks like nothing at the moment... because it pretty much is. However, a journey of a 1000 miles still takes just a single step to get started.

05-May-2026 by @Tethered

Tags: Games,Ship Runners